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Changes between Version 7 and Version 8 of Settler


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Timestamp:
Mar 4, 2021, 12:27:57 PM (4 years ago)
Author:
tgi3
Comment:

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  • Settler

    v7 v8  
    77(We were up to 50 people in a student project working concurrently and cooperatively on the implementation following the Paose-Approach.)
    88The current version improves some game features of the earlier versions (see Renew 2.6) and is used as our test case application for the modularization of Renew and Mulan (see Renew 4.0).
     9[http://www.informatik.uni-hamburg.de/TGI/moldt/settler/renew2.6-settler.zip Settler-with-2.6]
     10[http://www.informatik.uni-hamburg.de/TGI/moldt/settler/renew4.0-settler.zip Settler-with-4.0]
    911
    1012
     
    1315It is an application developed on top of both.
    1416A version of Renew that allows to execute the application Settler can be downloaded here:
    15 **TODO: Create a link to download the .zip for Renew 2.6 with settler and Renew 4.0 with settler.**
    1617
    1718
     
    4849
    4950=== Game Rules
    50 TODO: Describe the rules of the game.
    51 Please note that placing the robber is not possible in our version of this version of Settler.
     51There is an initialization phase and the play phase.
     52
     53Example for the initialization for three players (A, B and C):
     54
     55A deploys the first settlement on one of the intersections of the hexagonal tiles and attaches a street to it.
     56B can deploy the next settlement with at least one free intersection to the other settlement.
     57Then C, C, B and A deploy a settlement together with the street.
     58For each player the last positioned settlement determines which resources are assign to the players (at the most three).
     59The resources are determined by the kind of tiles surrounding the settlement.
     60
     61Then the play phase starts with the first player A.
     62Each player can buy streets, settlements or cities with the owned resources.
     63Each bought resource has to be placed adjacent to own existing building or streets.
     64The actions of a player for a turn are:
     65- Throwing the dice to receive resources according to the buildings (every player is involved).
     66- In case a seven is thrown players have to give away 50% of their resources if the have more than seven.
     67- buying resources,
     68- exchanging resources (trading; in case a settlement is located at a harbor 1:2 for specific resources and 1:3 for general resources instead of 1:4).
     69
     70Players gain wining points for settlements (1), for cities (2) and for the longest road (2).
     71The first player reaching 10 points is the winner.
     72
     73Be aware that only a subset of all rules of the original game are possible.
     74The robber cannot be set, no direct trading, no extra cards are available in the public version here.
     75
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