50 | | TODO: Describe the rules of the game. |
51 | | Please note that placing the robber is not possible in our version of this version of Settler. |
| 51 | There is an initialization phase and the play phase. |
| 52 | |
| 53 | Example for the initialization for three players (A, B and C): |
| 54 | |
| 55 | A deploys the first settlement on one of the intersections of the hexagonal tiles and attaches a street to it. |
| 56 | B can deploy the next settlement with at least one free intersection to the other settlement. |
| 57 | Then C, C, B and A deploy a settlement together with the street. |
| 58 | For each player the last positioned settlement determines which resources are assign to the players (at the most three). |
| 59 | The resources are determined by the kind of tiles surrounding the settlement. |
| 60 | |
| 61 | Then the play phase starts with the first player A. |
| 62 | Each player can buy streets, settlements or cities with the owned resources. |
| 63 | Each bought resource has to be placed adjacent to own existing building or streets. |
| 64 | The actions of a player for a turn are: |
| 65 | - Throwing the dice to receive resources according to the buildings (every player is involved). |
| 66 | - In case a seven is thrown players have to give away 50% of their resources if the have more than seven. |
| 67 | - buying resources, |
| 68 | - exchanging resources (trading; in case a settlement is located at a harbor 1:2 for specific resources and 1:3 for general resources instead of 1:4). |
| 69 | |
| 70 | Players gain wining points for settlements (1), for cities (2) and for the longest road (2). |
| 71 | The first player reaching 10 points is the winner. |
| 72 | |
| 73 | Be aware that only a subset of all rules of the original game are possible. |
| 74 | The robber cannot be set, no direct trading, no extra cards are available in the public version here. |
| 75 | |
| 76 | |
| 77 | |